正值学习计算机图形学期间,学校选用的是比较冷门的Java3D,网上的安装教程也比较少,安装教程仅供参考。

1. JDK安装

JDK 点击下载
可以下载1.8或11稳定版本,这里记得要在我的电脑中配置环境,由于教程众多这里不再赘述

2. Java 3D 1.5.1

Java3d 点击下载
根据自己的系统选取,例如本人用的是windows,则选java3d-1-5-1-windows-i586.exe(代表32位)

这里注意一点,JDK和Java3D的位数需相同,例如JDK用的32位,Java3D库也需32位

3. idea的安装

idea 点击下载
下载community版本即可,如有激活码或其它途径可下载ultimate版本

以上三样安装安装好之后,即可打开idea进行配置


  • ddl文件配置
    将Java3D bin目录文件下的ddl文件拷贝至JDK bin目录下,否则将报异常UnsatisfiedLinkError
    在这里插入图片描述

  • 打开idea,选取环境,创建项目
    右键External Libraries下的环境,打开库设置
    在这里插入图片描述

  • 添加jar包
    在这里插入图片描述

  • 找到java3d的安装位置,默认是在以下路径
    \Java3D\1.5.1\lib\ext
    将jar包导入即可
    (64版本的Java安装路径可能无(x86))
    在这里插入图片描述

  • 最后用代码测试结果

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package com.codeslogan.Test;

import com.sun.j3d.utils.universe.*;
import com.sun.j3d.utils.geometry.ColorCube;
import javax.media.j3d.*;
import javax.vecmath.*;
import java.awt.GraphicsConfiguration;

/**
* Simple Java 3D example program to display a spinning cube.
*/
public class HelloUniverse extends javax.swing.JFrame {

private SimpleUniverse univ = null;
private BranchGroup scene = null;

public BranchGroup createSceneGraph() {
// Create the root of the branch graph
BranchGroup objRoot = new BranchGroup();

// Create the TransformGroup node and initialize it to the
// identity. Enable the TRANSFORM_WRITE capability so that
// our behavior code can modify it at run time. Add it to
// the root of the subgraph.
TransformGroup objTrans = new TransformGroup();
objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
objRoot.addChild(objTrans);

// Create a simple Shape3D node; add it to the scene graph.
objTrans.addChild(new ColorCube(0.4));

// Create a new Behavior object that will perform the
// desired operation on the specified transform and add
// it into the scene graph.
Transform3D yAxis = new Transform3D();
Alpha rotationAlpha = new Alpha(-1, 4000);

RotationInterpolator rotator =
new RotationInterpolator(rotationAlpha, objTrans, yAxis,
0.0f, (float) Math.PI*2.0f);
BoundingSphere bounds =
new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
rotator.setSchedulingBounds(bounds);
objRoot.addChild(rotator);

// Have Java 3D perform optimizations on this scene graph.
objRoot.compile();

return objRoot;
}

private Canvas3D createUniverse() {
// Get the preferred graphics configuration for the default screen
GraphicsConfiguration config =
SimpleUniverse.getPreferredConfiguration();

// Create a Canvas3D using the preferred configuration
Canvas3D c = new Canvas3D(config);

// Create simple universe with view branch
univ = new SimpleUniverse(c);

// This will move the ViewPlatform back a bit so the
// objects in the scene can be viewed.
univ.getViewingPlatform().setNominalViewingTransform();

// Ensure at least 5 msec per frame (i.e., < 200Hz)
univ.getViewer().getView().setMinimumFrameCycleTime(5);

return c;
}

/**
* Creates new form HelloUniverse
*/
public HelloUniverse() {
// Initialize the GUI components
initComponents();

// Create Canvas3D and SimpleUniverse; add canvas to drawing panel
Canvas3D c = createUniverse();
drawingPanel.add(c, java.awt.BorderLayout.CENTER);

// Create the content branch and add it to the universe
scene = createSceneGraph();
univ.addBranchGraph(scene);
}

// ----------------------------------------------------------------

/** This method is called from within the constructor to
* initialize the form.
* WARNING: Do NOT modify this code. The content of this method is
* always regenerated by the Form Editor.
*/
// <editor-fold defaultstate="collapsed" desc=" Generated Code ">//GEN-BEGIN:initComponents
private void initComponents() {
drawingPanel = new javax.swing.JPanel();

setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
setTitle("HelloUniverse");
drawingPanel.setLayout(new java.awt.BorderLayout());

drawingPanel.setPreferredSize(new java.awt.Dimension(250, 250));
getContentPane().add(drawingPanel, java.awt.BorderLayout.CENTER);

pack();
}// </editor-fold>//GEN-END:initComponents

/**
* @param args the command line arguments
*/
public static void main(String args[]) {
java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {
new HelloUniverse().setVisible(true);
}
});
}

// Variables declaration - do not modify//GEN-BEGIN:variables
private javax.swing.JPanel drawingPanel;
// End of variables declaration//GEN-END:variables

}

在这里插入图片描述

  • 安装成功!!